End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Master End of War with These Instructions

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Unique Game Aspects

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Who is the game aimed at in terms of gender?

The game is intended for the Male demographic.

What are the featured tags for this game?

The game is categorized using tags such as build, builder, building, city, war, warrior.

Which game genre best describes this game?

The primary category for this game is Battle.

Is the game accessible and functional on mobile operating systems?

End of War works well on mobile phones.

Which developer is associated with this game project?

The team responsible for this game’s development is Mirra Games.

Does the game involve any kind of cruelty?

Yes, End of War involves inhumanity or cruelty.

Is the game built using a game engine? If yes, which one?

The Javascript engine was used to develop this game.

Which age ranges are most appropriate for this game?

This game is intended for players in the Kids, Teens age category.

Does the game have any graphic content involving blood?

Yes, blood is shown in the gameplay of End of War.

Is this game ideal for children to play?

No, End of War is not appropriate for a child to play.
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